Tuesday, November 17, 2009

A picture that I made

What do you think?

Friday, November 13, 2009

Popeye construction








studies from Popeye toy...
it is harder than I thoght (but fun).. I think it would be even harder to copy from the real toy than it is to study from a picture..

I had problems with the neck... none of my drawings got the real shape or the real angle of his neck... and it is easer to see this now that I put the drawing and the picture side by side.
it was a good exercise, now I will go back to practice Kaspar's construction.. those ones are really giving me lot of work.
abraço
davi

Thursday, November 12, 2009

Popeye toy Turnaround

before starting with the difficult angels I decided to do some of the easiest angles





-mine is to thin
-pelvis should go more down
-the feet are in a wrong angle
-the farthest foot should be smaller
-the hat has a wrong shape
-the chin should be less steep


-chin has to be more prominent
-the body is wider
-the arm has to be bigger, thick, not so skinny

Popeye Toy Difficult Angles



Wednesday, November 11, 2009

Dog Caricature

Last Update:




Cartoonish version




I think this is a more accurate version. NowI'll try to do a more cartoonish version without loosing the forms and contrasts.



I decied to do an analysis first:
Emotional Estatement

-The little dog is angry, it seems to be saying: What's that? Im not cute you idiot, just God made me this way.

Visual Estatements

- HUGE head
-BIG cranium v/s little muzzle and jaw
- little body
- little legs and paws
- The head is a little bent, you can see the top of the head.
- the left eye is more open than the right eye.
- little nose


This is my last version, I know is semi-realistic and stiff but I think I can do some things that John commented me, like work with a construction based more in the object than the Preston Blair method.




Trying to do a caricature of this dog using some principles.
Update:
awesome dog expresions!
http://www.night4joy.com/index.php/20090119183/Weird/Her-Cute-Little-Doggy.html

Correcting Kaspar Leaning back


The idea of layout is not to change the SB drawings

it's to preserve them

and not distract from the main action

in this case

everything should be aimed at the foot that is sliding the drawer closed

Tuesday, November 10, 2009

Don't Copy Mistakes. Copy the good stuff

I notice that people are having trouble deciding what is a mistake in the rough, and what is worth preserving.Extra floating lines are mistakes. When I sketch out a rough, there are sometimes extra lines that I just put down to get the drawing started, but then as I add more form, I realise I need to make the character bigger or wider, so then draw another line around the border of the character. That's the one that's right.

Any lines that are floating around in the middle of the character that don't describe anything are mistakes. Don't copy those.
Your goal:

To preserve the life and design of the rough.

To fix the mistakes. (to see what is obviously a mistake, and what is on purpose)

To make the drawing solid, but to preserve interesting angles and subtleties of design.

Your NOT goal:

To completely change the drawing. ( I see a couple people doing this and I can't figure out why.)

To add lumps and wrinkles

To turn curves into straight or mechanical lines

To make the negative shapes smaller or thinner

to tone down the life of the original