Showing posts with label bugs. Show all posts
Showing posts with label bugs. Show all posts

Thursday, December 10, 2009

very difficult pose to do



This was my third attempt and is still BAD
This is a very hard pose to do, look at the head! is a very difficult angle, too many subtleties, the left foot has a rare knee, very difficult to interpret.
In this drawing every line is there for a reason, there is no line that exists by itself or random. I was impressed that even the tail is solid.
The cheek that is close to us was the hardest part I think.

Sunday, December 6, 2009

A Corny Bugs

It's a very hard pose to translate, very curvy, solid, full of life, appealing and funny.

First I layout his basic general structure and made some lines for his arms and legs just to make a path for the positions. It flows better this way, with the lines.


Then I made the forms, the second level of forms. I had a very hard time with the legs and hands, I really don't know how to block the form of his fingers.

The 3rd level of forms...

And finally de details.

I made right his line of action!
His head fits almost very well, I hae to make his mouth more open and the nose more down.
His hands and arms are bigger, and they have to be more up.
His body should be slightly thicker, also his legs.
The ears are not in the right place.

Saturday, December 5, 2009

Falling Hare study

I realize that this is a very, very hard drawing!
the construction is very solid, you can feel the masses, plus is full of life and this is just one animation frame!! Man, this is pro stuff.

The most difficult part was Bugs head, is very tricky and in this drawing is at perspective. It was very hard to me trying to transfer the perspective of the head, so I tried to see and analyze the angles of the head, where it bends and why it bends there and no in other part. I realize that it bends just there because of the perspective, the muzzle has this subtle angles too and the lines that form this muzzle bends there because the form wrap around the perspective of the cranium.
I also realize that the right side of the cranium is more big and has more space than the left part, because the perspective too.

My line of action in the upper part is too far foward.
The head is bigger
The arm tha is in the legs has to be more down.
Im happy with the lower part, it fits well

Monday, November 2, 2009

Magician and Kaspar

Hey again!

I finally got around to drawing some magicians. For the first one, he has a very clear shilloute which easily shows his action. His mustache is in perspective and follows the form of his face. His pupils jut almost out of his eyes.





For the second one the line of action is very strong, you can feel the force of it. Bugs is following the line of action and every one of his bones is probably breaking at this point. The mustache is used to frame the eyes. His hat is in perspective and indicates that his head is tilted back. There are lots of detailed areas next to large spaces, for example the cape is next to his jacket and the negative space. The bow on his cape is next to his dress shirt.





Small shapes are next to large shapes to give periods of rest. The tie and button are next to the large shapes of the jacket and the belt is also next to large shapes like the pants and jacket. His eyes are large enough to tell his emotions yet small enough to allow his eyebrow to emote as well. He is resting on the basket, his feet are further away which normally would look unbalanced but actually due to him supporting his weight it works.






And for the last one, each positive shapes fits into the negative shapes so well. And the guns are used to point at each character. Bug's head fits right underneath the man's arm and is by his stomach. The guns create an interesting composition with the two parallel lines that are pointing into opposite directions.





And now time for some more Kaspar drawings, this time I tried to make him more on model, be more balanced, and not to smooth out too many shapes.