Sunday, November 29, 2009

Popeye Toy 1 + Rubber Line Feel

I tried to do the rubbery feel in the lines with this Popeye toy I drew down below.


I probably didn't pull it off too well. It feels kinda realistic to me. I was tempted to put in some shading, but didn't.

I think I added way too much lumpiness and wrinkles in his pants and legs.

I tried making the lines feel like rubber by making certain objects swoop into other objects without connecting lines like his right eye and his hand holding the spinach.

I do like how the torso area came out.

I think I was also able to put in the planes you were asking for, John, like in the cuffs, tugged in shirt, and the tips of the shoes.

It was pretty hard to do, but managed to learn a few things I guess.

What do you think?

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Thursday, November 26, 2009

another attempt at Kaspar

I think the expression has been tone down.

One More





This one came out good I think. I did this one a lot quicker than the ones before.

I think could've made his feet a bit bigger and his left cheek more round.

Also make the guy in the corner a bit smaller.

Wednesday, November 25, 2009

Baby Huey Studies

Hello! I've done two copies of some Baby Huey comic book covers.


Here I wanted to feel the drawing out and combine that with my knowledge of the drawing principles so that my copy can look and feel as good or better than the original.


I tried to remember that certain contrasting objects should stand out more so they can accentuate the focal point better.


Below I mapped out some construction.

I should've included the guy's floating hat to show the overall shape.


Baby Huey is huge so I wanted to slightly exaggerate certain features he had to really show his hugeness.

I exaggerated his tummy area making it bigger and rounder, made his head a bit bigger and shortened his legs a bit.

He's not the focal point though. The big tire is what draws our attention the most, so I made it bigger than how it's originally shown.

I also took consideration of the proportions in the original so that my copy won't look too different from the original.

I accentuated the tire more by adding a farther perspective to the front of the car and made the duck guy driving it smaller.

I really wanted to instantly send the message that a big baby has immensely blown into a tire of a car that's smaller than him, which basically is telling you that he's a big strong baby and accidentally blew the tire too big.

This was a really good practice for accentuating the focal point while other objects surrounding it support it. This way I think made my copy look and feel as good or better than the original.


Below is the final drawing next to the original for comparison.


There's some stuff that needs some fixing.

I think I made the part of the tube in between his mouth and hand a bit too thick.

Raise the duck guy's hat a bit up so that the overall shape of the entire thing can be more noticeable.

Probably turn BH's head slightly more inward to his left side so that he's looking more directly at the tire.

I could've made the rear end of the car smaller to accentuate more the tire.

Other than that I think it came okay.


On this second one below I didn't really accentuate too much of anything here, but I did want it to feel and seem as good as the original.



Here's the final


The feel is pretty much there but I did tone down some things.

I made the ball on the ground a bit too small and tones down the focal point, which is the ball itself.

I could've thinned out a bit BH's neck and make it a bit longer

Made the truck seem more slim than the original in the body.

But I think it looks fine overall.

kaspar


Tuesday, November 24, 2009

Kas Kas and Par Par



kaspar layout drawings





Here are some drawings i tried to do. I get confused, i dunno if i can add muscles or fur. I don't know what to exaggerate or not. I'm gonna do the other ones too, i'll add them to this post later.

Monday, November 23, 2009

Has everyone disappeared?

Hi

Using the same background setup for multiple poses and scenes

Here are a bunch of drawings of Kaspar doing things next to the dresser. When you are doing layouts, it makes sense to find all the scenes that look like they use the same setup (background and camera angle) - and draw just 1 background that will work for all the poses.
This complicates your thinking because now, not only do you have to do a good drawing, you have to make sure all the drawings work together and in the exact same setting.The reason to do all this planning and to just use one background if you can for multiple scenes - is to save work for the next guy: the background painter. If you draw a brand new BG for each scene that looks like a similar camera angle, then the poor painter has to do all this extra work painting multiple shots that are hardly different.

This unfortunately happens in animation quite a bit - in every department. If an artist doesn't plan his work to help the next guy or gal in the production line, he will cause problems and extra work for others. Those others will hate you for doing it, just like you would hate the person before you if he caused you extra needless work.


(ignore the top closeup below, it's a different angle and camera distance;it needs its own setup. Just draw the pose below that)
As an exercise, try taking 2 or 3 consecutive poses from this post and draw them so they all use the same BG setup. This one:

You have to now flip each drawing against the others so that they move smoothly between poses.

How to make one good pose and setup


READ MORE ABOUT SCENE PLANNING AND SETUPS

Saturday, November 21, 2009

Yes and No Kaspar Translations



This is NO. The drawing has been completely, arbitrarily changed. It looks like a phone doodle done straight ahead just for fun. Too wobbly.
arm

This is almost a YES, except that it's cluttered with other doodles so is not a layout.
But the Kaspar about to bite the undies has retained the guts of my story sketch. It's a bit on the wobbly side but has more control than the first copy above.
The index fingers should be more pronounced as in my sketch. Read the story in context and you'll see that is in most of my drawings.
The underpants waistband is too wobbly. He hasn't torn it yet.
Always read the story so you know what's happening.
You need more silhouette. See the hand on left-compare to mine.






Expression is hard to read. His eyes are too small in copy. Always make sure eye expressions are clear and direct.

Again - just one drawing per page. You're doing a layout, not doodles. The point of the exercise is self-control which is the opposite of free doodling. Everyone here is good at doodling. But doodles can't make a cartoon.


The undies on the right stretch are too wobbly. They are being stretched, remember, so they would be tight. They should be longer and silhouetted against the right side of his face-as in my SB sketch.

Very good feeling of flesh overall.



creating poses for the queen.

I've made some sketches for poses of the queen that I've copied some days ago.

It is fun to try to creat poses... I will go back to it as soon as I finish some really boring illustration I need to do for money.

I don't know where this character came from... I would like to watch the episode that she appears...

Does someone knows the name or where can I find it?

and I would like to be able to get in the JohnK Stuff Blog again... I am missing it already... I use to go there everyday to read the posts and research things to study.

can I be invited Mr. John K???

thank you,

davi

Friday, November 20, 2009

Chloe Kaspar Kalamities

Many doodles and drawings have gone down, some better than others.





arm

I like the top one (reproduced above) better.. it felt more dynamic, then again, maybe the other one has a more focused expression. Then again again, maybe I'm committing the cardinal sin of changing them arbitrarily.





I studied these Tom Oreb rabbits alongside Kaspar because they seemed to have a good balance of angles, relatively straighter lines, and curves, whilst still feeling organic. I find keeping my hand in studying something good helps me be less spazzy when I draw 'my own' things. I naturally tend toward abundant curves and waves, so I was just making an effort to be more balanced.





Hand probably not far apart enough, stretch not tense enough:





The arm probably could have been more solid and manly, and it's gone off the edge of the page too. (My scanner's not quite big enough for this animation paper)





I preferred the way the nose nestled in the central one of these: (By the way I work from right to left, I'm left handed, so often the worst and more primitive ones will be on the far right)





And I did find the arms on this one tricky to interpret





These were a bit poor, the middle one looks like a monkey, too symmetrical and boring. Also, the tug has become a bit slack:















Liberties taken, and failiure in the middle. Left one less even out, prob a step too wrong though:





And with bunnies:





I seem to be spreading him out and making him wider than he is tall. I guess this is me tending to slightly caricature his girth in an effort to avoid toning him down.





More shite, messy and doodly:





I did more perhaps too pointless to post.